Mar. 13th, 2010

theron: My Dice Are Probably Older Than You (Default)
It looks like the next game I'll be running will be some flavor of D&D.  A friend's wife recently discovered, via Dragon Age and various Facebook games, a passion for slaying monsters and taking their stuff.  As a result, she decided she wants to take a crack at tabletop gaming.  So, I'm trying to recruit a few more players and get something scheduled.

Which flavor of D&D in particular I'm going to run is still a bit up in the air.  I have a lot of stuff for 4e (like, really a lot of stuff), and the support for the game in terms of the Character Builder, DM's tools, and Masterplan (a really cool free campaign management tool for 4e) is top notch.  But, 4e really works best with a DM and five players.  At the moment, I've got three.  Provided I can recruit two more people, we're golden.  If not, then I'm considering my options.

On one hand, there's Pathfinder, which is close enough to the D&D I play on Tuesday nights, without nearly so much clutter.  The adventure path's Paizo puts out are all pretty excellent, which cuts down on prep time significantly.  But, Pathfinder is on the higher end of the complexity scale for new players, so I'm not entirely sure it'll deliver what I want.

On the other hand, there's Castles & Crusades, which is 1) easy (especially compared to Pathfinder) and 2) very much in the business of creating an "Old-School" experience.  Perhaps a bit too much at times.  Generally, I like the heroic power level of 3e and 4e D&D, and C&C always feels like a step backwards in that regard.  And because of the way the classes are created, it's hard to scale things up in a reasonable way.

So, at the moment, I'm not sure which one I'll end up with.  All have their strengths.  All have their problems.  My "Gamer ADD" is cycling through thinking one is cool and the other two suck on pretty much a daily basis at the moment.  I guess the recruiting will be the deciding factor.


theron: My Dice Are Probably Older Than You (Default)

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