Playtested
Apr. 28th, 2010 12:49 pmLast night, I ran a final playtest of the adventure I've been writing. It gave me what I needed, but not necessarily what I wanted.
In terms of my existing content, it confirmed the adventure is basically solid. Most of the NPCs are pretty cool and they took the time to roleplay with them, which to me is a sign of a decent character.
They approached a number of challenges in completely different ways than my other playtest group. This was gratifying because it let me know that the adventure isn't an exercise in railroading. On the other hand, the way they approached a few of the obstacles pointed out that I should really include a section on how to deal with things should they go off track.
Also, they overcame a couple of earlier challenges, which means I need to account for that eventuality in the final mix.
Also, also, one of my villains is going the way of the dodo. He was a weak concept and the villain group is actually better if I drop him completely.
If all goes well, I'll spend the next two nights polishing up the text and making sure I've got my framing sequences all consistent, and then it's out the door for the editor to laugh at and send back for revisions.
In terms of my existing content, it confirmed the adventure is basically solid. Most of the NPCs are pretty cool and they took the time to roleplay with them, which to me is a sign of a decent character.
They approached a number of challenges in completely different ways than my other playtest group. This was gratifying because it let me know that the adventure isn't an exercise in railroading. On the other hand, the way they approached a few of the obstacles pointed out that I should really include a section on how to deal with things should they go off track.
Also, they overcame a couple of earlier challenges, which means I need to account for that eventuality in the final mix.
Also, also, one of my villains is going the way of the dodo. He was a weak concept and the villain group is actually better if I drop him completely.
If all goes well, I'll spend the next two nights polishing up the text and making sure I've got my framing sequences all consistent, and then it's out the door for the editor to laugh at and send back for revisions.