Share With Me Friends - Your Tales...
Jan. 10th, 2010 11:36 amOf amusing mediocrity and failure. Because those can be just as entertaining as tales of triumphal daring exploits. I'll start!
A friend of mine ran a pulp one-shot. The premise was that all the PCs were members of a traveling air circus working in Central America. We were forced down by sky pirates and subjected to the whims of a crew of bad guys who'd adopted an Incans Reborn sort of theme, wearing the costumes and working out of the local pyramid, you know the drill.
Anyway, there we were. After suffering many depredation in Durance Vile, we were dragged in chains before their almighty chief. The GM described him sitting resplendent in a feathered cloak, upon a throne of gold and jade.
My PC (the group's weisenheimer), couldn't let the moment pass. I said something snide.
The GM put on a gloriously affronted face, drew himself up (he was a big guy) pointed at me and said...
You...
fellows..." he trailed off pathetically.
After we stopped laughing, we retconned the moment so that he actually said, "Silence, Dog!" but his moment to be impressive was lost forever, and "Hush, you fellows" became our rallying cry for those unintentional moments of fail.
A friend of mine ran a pulp one-shot. The premise was that all the PCs were members of a traveling air circus working in Central America. We were forced down by sky pirates and subjected to the whims of a crew of bad guys who'd adopted an Incans Reborn sort of theme, wearing the costumes and working out of the local pyramid, you know the drill.
Anyway, there we were. After suffering many depredation in Durance Vile, we were dragged in chains before their almighty chief. The GM described him sitting resplendent in a feathered cloak, upon a throne of gold and jade.
My PC (the group's weisenheimer), couldn't let the moment pass. I said something snide.
The GM put on a gloriously affronted face, drew himself up (he was a big guy) pointed at me and said...
"HUSH!
You...
fellows..." he trailed off pathetically.
After we stopped laughing, we retconned the moment so that he actually said, "Silence, Dog!" but his moment to be impressive was lost forever, and "Hush, you fellows" became our rallying cry for those unintentional moments of fail.
Scuttling the homeworld!
Date: 2010-01-11 04:07 pm (UTC)In this game, one can "exhaust" planets to make use of its political influence or material resources to accomplish a variety of things - once exhausted in a turn, a planet rarely becomes available again for use until the next turn. Both colony planets and player homeworlds can be similarly exhausted
One can also "scuttle" spaceships when fleet size limits approach to allow for better or tactically more useful ships to be built in their place.
My buddy scrambled up the phrases when declaring his actions on a turn when he was going for a particularly risky and unorthodox gambit. He opened his turn with, "First, I'm going to scuttle my homeworld..."
To which I interrupted, "Well, that ends your game." And there was much chuckling
Suffice to say, "scuttle the homeworld" rapidly became our favorite way of announcing that the subsequent action was a bit a of "Hail Mary" play.