Play-Testing Differently
Feb. 3rd, 2010 11:31 amLast night, we play-tested a friend's "Dr. Who" game for OwlCon. I find our group's individual approaches to playtesting rather interesting. For the most part, when I've brought something, it's a pretty complete product. Maybe lacking in visual aids, but the plot is usually there and the major beats worked out. If something doesn't work, I'll note it and press on, trying to test out all my scenes.
On the other hand, last night's game was a lot looser. We went about two hours and then the game stopped and we spent about twenty or thirty minutes spitballing ideas to prop things up where there seemed to be problems. Friend wasn't just down with this, he seemed to expect and want it. In that respect, it felt more like workshopping a piece of fiction or a theatrical scene.
This is neither good nor bad, just different.
Along the way, I got some more ideas in the mix for my annual "Heroes of the New Wave" game. Enough that I've got the big pieces nailed down. Now it's a matter of filling in the gaps and populating it with 80s Goodness. I probably won't play-test it. System wise, I know Ubiquity well enough and I find going in cold on HotNW really gets my adrenaline going in a good way.
On the other hand, last night's game was a lot looser. We went about two hours and then the game stopped and we spent about twenty or thirty minutes spitballing ideas to prop things up where there seemed to be problems. Friend wasn't just down with this, he seemed to expect and want it. In that respect, it felt more like workshopping a piece of fiction or a theatrical scene.
This is neither good nor bad, just different.
Along the way, I got some more ideas in the mix for my annual "Heroes of the New Wave" game. Enough that I've got the big pieces nailed down. Now it's a matter of filling in the gaps and populating it with 80s Goodness. I probably won't play-test it. System wise, I know Ubiquity well enough and I find going in cold on HotNW really gets my adrenaline going in a good way.