The Plan Is Not To Plan
Nov. 5th, 2010 10:01 amThe Barbarians of Lemuria session I'm running in ten days is supposed to be a playtest of one of my rounds for OwlCon. I'm going to run one of the adventures out of the back with pre-generated PCs that came with the game and see what happens. At this point, I don't expect much of that adventure, or the PCs, or possibly even the default game setting to make it to my final round.
Some of this (OK, a lot of this) is due to personal conceit. I don't like using canned adventures at conventions. It feels lazy and less creative. I like making up stuff. I like building worlds and creating characters to populate them. I don't mind starting with someone else's foundations, but I want the thing to have my own stamp on it by the time it gets to the table.
Fortunately, my Tuesday group is good for this sort of thing. They're happy to interrupt a playtest so we can talk through the things that aren't working. If they improvise something, I'll run with it and see where it goes.
Here's today's inspirational bit. I don't play MMORPGs, but I love highlight trailers. I can't comment on how good a game "Age of Conan" is, but I'll be damned if it doesn't look beautiful.
Some of this (OK, a lot of this) is due to personal conceit. I don't like using canned adventures at conventions. It feels lazy and less creative. I like making up stuff. I like building worlds and creating characters to populate them. I don't mind starting with someone else's foundations, but I want the thing to have my own stamp on it by the time it gets to the table.
Fortunately, my Tuesday group is good for this sort of thing. They're happy to interrupt a playtest so we can talk through the things that aren't working. If they improvise something, I'll run with it and see where it goes.
Here's today's inspirational bit. I don't play MMORPGs, but I love highlight trailers. I can't comment on how good a game "Age of Conan" is, but I'll be damned if it doesn't look beautiful.