Back on the Path(finder)
Nov. 10th, 2010 09:51 amAfter we determined the brief battle hadn't raised any alarms, we set about our next major objective: rescuing Gundigoot from the Tollhouse before his scheduled execution the next day. Interrogating a convenient toad (actually, the familiar of the late lieutenant), we got a decent idea of the lay of the land and planned to hit the place at night. We knew Temerek, the head guy at the Tollhouse was paranoid and loved traps, so a straight up frontal assault was out of the question. Scouting around, Shayd (our rogue) noticed some disturbed earth in the back of the Tollhouse compound. While Farrukh examined it, a strange creature popped its head out of the ground - an osquip! Thinking quickly, Farrukh befriended first one such critter and then the entire colony, allowing us safe passage through their tunnels, which eventually broke into a larger, man-made excavation.
From our conversation with the Toad, we knew that Temerek had a bolt-hole under the Tollhouse, and this looked to be the place. Avoiding a series of cunning traps, we discovered a pair of secret (from the other side) doors, as well as a ladder leading up to a trap door. Using goggles of x-ray vision, we determined the trap door led to Temerek's room. He was engaged in conversation with a rather large snake with an infernal look about it. Waiting for the serpent to depart, we quickly put together a plan of action. Shayd (standing on the shoulders of Alecto, our sorcerer) would throw open the trap door. Farrukh (standing on Einar's) would immediately cast Wood Warp on the only door in the room, trapping Temerek within. The plan went off with only one hitch: before we could get to grips with the villain, he produced a small white sphere and smashed it on the floor, filling the room with a dense white fog. When it cleared, he was nowhere to be found.
After a cursory search, we decided to go forward with our plan to rescue Gundigoot. Stopping at the first secret door, we checked with the goggles and saw jail cells on the other side. As we came through, an alarm was raised and it was time for initiative again. Initially, we found ourselves fighting our way out of a narrow corridor, which allowed Einar to hold the front rank and get in lots of killin'. The first opponent was an eight foot tall humanoid with the face of a mandrill. He may have been big, but he went down hard with another crit from E's greataxe. Another of his kind challenged us and fell, and then human thugs behind them. One fled (having seen his mate go down with one hit), shouting "Get the fire beast!"
As we pressed down the corridor, we found Gundigoot in one of the cells. Of course, by this point, we'd already strung ourselves out a bit and the prospect of a "fire beast" meant we were going to stick around and clean this place out rather than flee out the tunnels.
As it turned out, the fire beast was a pyrolisk, a creature that would have been much more problematic if not for Farrukh's ability to cast Produce Water at will. As it was, between Einar hitting it a few times and Farrukh hitting and biting it, the thing went down before it could do us much harm.
And that's where we left off. Next week, I run Barbarians of Lemuria, but I even I'm far more looking forward to the next session in this game.