Advancing on a pair of ogres in such a way as to draw two Attacks of Opportunity at second level is a sub-optimal means of career advancement. Even if you are a Dwarf Barbarian with twice the HP as the rest of the party.
(Seriously. Even with my Dwarfy AC bonus, both of the bastards hit Einar for a combined total of 30 points of damage. He survived, thanks to our Cleric pulling off some seriously handy mojo, but it was a near thing.)
(Seriously. Even with my Dwarfy AC bonus, both of the bastards hit Einar for a combined total of 30 points of damage. He survived, thanks to our Cleric pulling off some seriously handy mojo, but it was a near thing.)
(no subject)
Date: 2010-06-09 09:07 pm (UTC)You could have done sneakiness. You could have set up missile fire and made them come to you. You could talk Rick into throwing his Bless *before* bringing up Mage Armor, not after. Also, you can ready an attack and incorporate your 5' step into that ready, thereby avoiding the attacks of opportunity.
I know Einar wants to charge into combat, and it make sense with his Rage that he'd go for broke without fooling with the tactics -- but there are a *lot* of enemies in the place we left off, and unless you guys play very smart, we're going to see a TPK.
(no subject)
Date: 2010-06-09 09:11 pm (UTC)In Einar's defense, the first ogre he ever encountered, he damned near killed single-handedly. The fact that it was drunk doesn't really register on his radar. I suspect he'll be a bit more wary of them in the future.
(no subject)
Date: 2010-06-09 09:45 pm (UTC)I recognize that's the way we used to do things in 1st edition. However, subsequent editions have improved upon the first, and a reduction in the arbitrariness of the game is one improvement that our players seem to find attractive. Random monster tables is one thing; death without recourse is another.
A Reader Chimes In
Date: 2010-06-15 03:03 am (UTC)I would love to see more Theron-N-Andy-N-More-From-Your-Group discussions such as these.
--The J-Dog
(no subject)
Date: 2010-06-15 08:44 pm (UTC)Then the ogres got initiative on almost everyone in the party.
And a single hit from an ogre takes a character out.
Two CL 3 ogres for a party of 8 1st and 2nds, in the wilderness with rest opportunity, looks like a reasonable encounter. But the damage output, I think, makes that a lot more questionable, and the initiative problem was a crucial die roll that shifted things dramatically.
--gpm