Plugging The Apocalypse
Nov. 21st, 2010 11:26 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm not much on post-apocalypse gaming. It held a brief attraction for me back in high school, but it was never one of my favorites. Maybe it's because I grew up in one of the USSR's top targets at the height of the Cold War. All I know is that once I figured out I could use Gamma World's mutation tables to make up superheroes (and villains), I stopped scrounging through the post-nuclear ruins entirely.
My friend Justin, on the other hand, loves that stuff. This last summer, he kicked off his Gen Con with a six hour old school Gamma World game that started off with random character creation. It's his thing. Which is why I'm glad to see he's now sharing it online. "A Field Guide To Doomsday" is his repository of critters "For Mutant Futures, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands." It's delightful. If it's your thing, you really should check it out.
My friend Justin, on the other hand, loves that stuff. This last summer, he kicked off his Gen Con with a six hour old school Gamma World game that started off with random character creation. It's his thing. Which is why I'm glad to see he's now sharing it online. "A Field Guide To Doomsday" is his repository of critters "For Mutant Futures, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands." It's delightful. If it's your thing, you really should check it out.
(no subject)
Date: 2010-11-24 03:21 am (UTC)I finally see why you kids are so into your blogs and your Innerwebs and such.
--Justin