theron: My Dice Are Probably Older Than You (Default)
[personal profile] theron
I've been remiss in posting lately, as I've been on vacation with the family.  Of course, part of the vacation took us to Austin, which meant a trip to Dragon's Lair.  DL has been selling games and comics since the early 80s, and they're pretty much the model of how I think a comics/games store should be run:  clean, well-lit, a knowledgeable staff, family-friendly, a dedicated gaming area on-site, and a good mix of new stuff, less new stuff, popular stuff, and obscure stuff.  Whenever I go in, I know I'm going to walk out with something, simply because their game section always has smaller press titles I will never find at any of the shops in Houston.

And so it was this time, as I picked up a copy of AGON, a game I'd admired from afar online, but never ordered (because I love instant gratification and hate waiting).  It looks pretty keen, and, as I've been on a bit of a mythic Greek kick lately, I think it will provide a fair bit of entertainment, even if it ends up on the "read and mine for ideas" pile.

I also picked up Divine Power and the Eberron Campaign Guide for 4E, because they were there.  The former looks to address some of the deficiencies we've seen in Paladins and Clerics; just glancing through it on the drive home today, I'm fairly sure I can now build a paladin more to my liking than I could manage before.  The Eberron Campaign Guide looks great at first glance. I'm not sure I'm sold on any canned setting for D&D, but it feels like this book took the lessons learned from last years Forgotten Realms Campaign Guide and improved upon them significantly.  All of the setting information is supplied up-front. There is an introductory adventure, but it's smaller than what we got in the FRCG, which leaves more room for more details.  And for a setting like Eberron, more detail is always a good thing.

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Date: 2009-07-30 09:11 pm (UTC)
From: [identity profile] srhall79.livejournal.com
Divine Power makes me very happy about paladins. The ones I've been seeing in my games have tried to split between strength and charisma, which can be problematic. There's enough stuff now that you can concentrate on one stat or another, and divine sanction helps paladins be better defenders. My cleric players are also happy that they have new options to fill out with. I'm very pleased with the book.

ECG also looks good; I've given it a cursory glance, then lent it to my roommate who will be running a game soon. I know that I'll also get one going at some point, but figure I should finish one of my active campaigns first.

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theron: My Dice Are Probably Older Than You (Default)
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